Water woes and computer gloom onboard. Bouncy seas have calmed to Y1 conditions in South China Sea.
Helming has been interesting for the past few days. We had F5-7 winds for a while, which made everyone feel as if we were moving after so many weeks of just bobbing and motoring during the previous race. Temperatures are still pleasant outdoors, we wear shorts and spray jackets up on deck as there is water spraying all over, when the helm hits an inevitable random wave. Couple of squalls have called for salopettes, but now the wind has moderated again and we’ve changed from Y3 to Y2 to Y1 and shaken a reef during our morning watch.
Anti-slam plan
The waves have various shapes, sizes and sequences around here. Sometimes you’ll find the boat climbing up a big wave, then plunging straight down; sometimes there are multiple short, choppy waves wedging themselves under the boat when you’ve just managed to block the first one. The most important task of the helms(wo)man is to prevent the boat slamming down the waves. Each slam slows down the boat speed and reverberates through hull and rigging alarmingly. There is a simple principle to prevent slamming: keep the rudder biting during the climb and descent. Sometimes this is easier said than done, especially in the night time when you cannot see the waves, just feel the nose pitching up, down or sideways.
Games in progress
I’ve been developing ideas for a new Nintendo Mario Bros. game called Super Mario Boat Bounce Grand Slam. Obviously I’ll sell this concept for big money.
In the game the player negotiates an ocean sprint amid various kinds of obstacles and waves. Every successfully negotiated wave adds points to the total. Every time the player slams the boat, water spray steams the drivers goggles and points will be deducted. In this situation the boat goes all over the place as the driver cannot see anything for a while. In tropics the driver has to avoid turtles and palm tree logs in the water, while in arctic areas the icebergs and heckling penguins crowd the race course. These need to be avoided for obvious reasons. (Don’t worry, if you’ll run over a turtle, they’ll just look surprised, then retreat inside their shells while bouncing comically up in the air and off the screen letting a squeak as they go.) There are also treasure chests floating in the water, which the player needs to collect for extra points. Every now and then the driver starts suffering from sea sickness, and has to collect medicine to ease the condition. Too much medicine will cause hallucinations though, so careful with the quantities or zebras and giraffes will start trodding all over the deck!
Naturally there is a match race mode for multi-player gaming and autopilot for 20 mins every time the driver needs to take a nap. The game goes on for 2 weeks, so the players cannot go to school or work during this time. Nor can they change clothes, take showers or order take away food. Only tinned or dried food is allowed, but I will relax the rules about the heads. Use of normal home toilets are allowed, although a bucket would be more realistic for single handed sailors. Buckets of cold water will be thrown over the players in arctic areas, and if you’ll get wet – tough – only 3 changes of clothes are allowed.
This is a success story just waiting to happen.
Water woes
It took 48 hours to fill one small water tank, which was great deal of trouble for everyone involved. Also it was very stressful for me as I’m responsible for the water making in the boat. We’re currently using our last tank of water, and just 30 minutes ago managed to fill up one tank after days of trying in vain.
There are few reasons for water making trouble: – Generator. The generator uses the same water intake as the water maker. When the generator and water maker are running at the same time, a lot of air goes into water maker as there isn’t enough water coming through for both devices. Air bubbles get stuck in pipes and the pressure drops, effectively stopping the water making in its tracks. Someone needs to be watching the water maker at all times and bleed the air from the system – day and night. As our inverter is busted, we’ll have to run the generator a lot to power up the screens.
- Speed and sea state. Choppy seas and high boat speed makes the water maker gulp air and therefore jam the system until the air has been bled. This is not ideal for beating as we will all the way to China.
- Inattentive crew ignoring the water making rules. There are four simple rules when it comes to water making: 1) Use one water tank at a time. Not two. Not three tanks shalt Thou use. Nor four is permitted. One is the number of tanks Thou shalt use. 2) Use both tanks on the same side before swapping over to the other side. (We’ve got 2 x 195 l tanks each side.) 3) Update the chart showing the current water tank situation. Our water tanks have three statuses: Full, Empty, Filling. 4) Tell me when both tanks on one side are empty so that I can start the water maker. Disasters happen when more than one of these rules have been broken simultaneously. Or indeed, all of them, just like two days ago.
Disappearing act
The current watermaker, generator and inverter trouble means that I cannot post blogs quite as often as I’d like, thanks to erratic access to the email computer. So if you don’t hear from me for a week, it just means that I’m in water making business up to my ears while being horribly grumpy and disapproving of anyone wanting to use computers (and therefore running a generator, causing all the trouble). Just like now!
Smug double standards near Macclesfield Bank, 13°08′.354N 115°26′.481E